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Solution: Recalculate Normals (Alt-N) and Triangulate Mesh (Ctrl-T)
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Questions, insights, and documentation on Unreal Engine or Blender.
Before:
Solution: Recalculate Normals (Alt-N) and Triangulate Mesh (Ctrl-T)
After:
I ran into a situation where my pawn (with sphere collision) seemed to be going through all the walls, including blocking volumes. I found the solution to be removing the default root scene component within the pawn actor, but why is that so? Does anyone know?
After I made certain changes to the UI and committed or pushed it to GitHub, I came across this list of errors that did not appear in my previous compilations while I was coding. After some debugging, I was able to fix the issue by deleting and replacing the same exact widget blueprints that were within the "larger" widget blueprint. Since I could not identify the underlying reasons for this "bug," I decided to take note of this anomaly in case I encounter another similar issue.
Since "Attempted to access missing property" is a very common and straightforward error, I want to focus on the other error stating "If this is a packaged or cooked build. Are you attempting to use an editor-only property?" This error is very weird in the sense that my game was not a "packaged or cooked build," or at least it shouldn't be anything other than the default build. It worked in my previous compilations, so why throw the error after I committed to GitHub?
In my case, my main menu, "WB_MainMenu," includes two sub-menus, "WB_HomeMenu" and "WB_AdvancedMenu." So I had to delete the two components and add them back to the widget switcher. Thank goodness all the references still worked, so I didn't need to reconnect all the nodes and recreate all the logic.
From what I tested, a session created without opening a new level would still show up in the session result, but the number of players connected will always be displayed as zero, meaning something is probably wrong.
I think the missing step is when you open a new level with options set as listen, you change the net mode to a listen server. So another question would be: is there a way to change net mode without opening a new level?
I don't think it is possible, so there are two ways around it:
The first is that you can just change it with a loading screen or something subtle, and make it bring up the same UI from the menu scene, in the “Lobby” scene, so it looks like nothing…