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Mark Hartono
Oct 28, 2023
In Game Development
Before: Solution: Recalculate Normals (Alt-N) and Triangulate Mesh (Ctrl-T) After:
FBX Model Anomaly Solved in Blender content media
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Mark Hartono
Oct 20, 2023
In Game Development
I ran into a situation where my pawn (with sphere collision) seemed to be going through all the walls, including blocking volumes. I found the solution to be removing the default root scene component within the pawn actor, but why is that so? Does anyone know?
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Mark Hartono
Jun 26, 2023
In Game Development
After I made certain changes to the UI and committed or pushed it to GitHub, I came across this list of errors that did not appear in my previous compilations while I was coding. After some debugging, I was able to fix the issue by deleting and replacing the same exact widget blueprints that were within the "larger" widget blueprint. Since I could not identify the underlying reasons for this "bug," I decided to take note of this anomaly in case I encounter another similar issue. Since "Attempted to access missing property" is a very common and straightforward error, I want to focus on the other error stating "If this is a packaged or cooked build. Are you attempting to use an editor-only property?" This error is very weird in the sense that my game was not a "packaged or cooked build," or at least it shouldn't be anything other than the default build. It worked in my previous compilations, so why throw the error after I committed to GitHub? In my case, my main menu, "WB_MainMenu," includes two sub-menus, "WB_HomeMenu" and "WB_AdvancedMenu." So I had to delete the two components and add them back to the widget switcher. Thank goodness all the references still worked, so I didn't need to reconnect all the nodes and recreate all the logic.
If this is a packaged/cooked build. are you attempting to use an editor-only property? - UE5 Anomaly content media
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Mark Hartono
Mar 13, 2023
In Game Development
Innovation to the MAX content media
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Mark Hartono
Feb 04, 2023
In IQ Axiom
I figured adding enemies could make a HUGE difference to the game experience. I want to add a goomba-like enemy that roams around the maze. What would be a good enemy character other than mushrooms?
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Mark Hartono
Feb 03, 2023
When Production is Handled by a Solo Game Dev content media
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Mark Hartono
Feb 03, 2023
In IQ Axiom
Though we have the multiplayer game code working, a few backend configurations are still in progress. Please be patient as we try to port our game to work with the steam backend services.
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Mark Hartono
Feb 03, 2023
In IQ Axiom
We want to implement the following changes: - distinguish maze difficulty with colors - white, yellow, green, blue, red, black - assign new and more challenging obstacles to higher levels We believe these are essential changes that can elevate the game experience~ Do you guys agree? Any other ideas for level structure improvements?
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Mark Hartono

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